Koronaria
A downloadable game for Windows
Can you survive the virus outbreak and find a way out?
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Koronaria is a game about collecting keys.
It was made as a school project in OAMK
during the covid-19 pandemic.
Development time was 8 weeks from start to finish.
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Team:
Aniina Hilden - Level Designer scene 1 & 3
Heidi Kangas - Level Designer scene 2
Kristiina Vääräniemi - Product manager & Story & Lighting artist
Laura Kyllönen - Animation design & 3D Modeling
Niko Haapakoski - Audio & Lead Programmer
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Assets we used:
Old pot, Hospital Horror pack, Handpainted Keys, Colorable Office Chair, Office Low Poly, Toilet +Extras, HQ Modular Prison, Locker room props, old kitchen, Low poly office props lite
Self-made assets:
Käsidesi(hand-sanitizer)
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Programs we used:
Makehuman, Blender, Unity, Firealpaca, DaVinci Resolve
Status | Released |
Platforms | Windows |
Author | Koronaria |
Genre | Survival |
Tags | 3D, Dark Humor, Horror, Walking simulator |
Comments
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Hi! Sorry for late reply! The key goes to elevator at the end of the hallway. At 1:10 in the video. Thank you for playing the game. Clearly we need to work on the prison's structure to make it less confusing so there's a lot of work to do.
Hi there, I am a youtuber and I hope to get some support from you guys by leaving a like and subscribe at my channel.
I felt that the game was missing the point, like the aim of the game was not very well displayed through the use of visual images and the atmosphere provided. It would be better if the rooms were slightly brighter and that the second location was not so huge as the player is only required to get a key and enter a lift. I think the creators have to play with the fear factor in the game a bit more because I was just walking through the entire game without getting the point of surviving the virus outbreak because all I did was to pick up keys and toilet paper. Nothing really related at all to escaping a facility during a virus outbreak.
It would be better if there were some game mechanics and storyline to follow to better bring the player deeper into the game.
Thank you for reading my comment. I wish you good luck in your next game. Sorry if I was being a bit harsh. :)
Thank you so much for the comment! You're not being harsh at all but absolutely right! We like to hear constructive criticism, so we'll be able to learn and get better at game making.
Thank you for replying to my comment. I wish you good luck in your future endeavours!